//using System.IO;
//using System.IO.Compression;
/// <summary>
/// GZipStream压缩字符串
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
static Stream GZipCompress(string str)
{
MemoryStream msReturn;
using (MemoryStream msTemp = new MemoryStream())
{
using (GZipStream gz = new GZipStream(msTemp, CompressionMode.Compress, true))
{
using (BinaryWriter writer = new BinaryWriter(gz))
{
writer.Write(Encoding.UTF8.GetBytes(str));
}
gz.Close();
msReturn = new MemoryStream(msTemp.GetBuffer(), 0, (int)msTemp.Length);
}
}
return msReturn;
}
/// <summary>
/// GZipStream解压字符串
/// </summary>
/// <param name="stream"></param>
/// <returns></returns>
static string GZipDecompress(Stream stream)
{
using (GZipStream gz = new GZipStream(stream, CompressionMode.Decompress))
{
using (StreamReader reader = new StreamReader(gz, Encoding.UTF8))
{
return reader.ReadToEnd();
}
}
}测试中发现问题:
·GZipCompress方法中使用StreamWriter则无法往gz写入内容;
·GZipCompress方法中msReturn先初始化再复制msTemp时,一定要将当前流位置设置为0,否则解压不出内容:
static Stream GZipCompress(string str)
{
[color=Red]MemoryStream msReturn = new MemoryStream();[/color]
using (MemoryStream msTemp = new MemoryStream())
{
using (GZipStream gz = new GZipStream(msTemp, CompressionMode.Compress, true))
{
using (BinaryWriter writer = new BinaryWriter(gz))
{
writer.Write(Encoding.UTF8.GetBytes(str));
}
gz.Close();
[color=Red]msReturn.Write(msTemp.GetBuffer(), 0, (int)msTemp.Length);
msReturn.Seek(0, SeekOrigin.Begin);//非常重要[/color]
}
}
return msReturn;
}
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