定义一个用于创建对象的接口,让子类决定将哪一个类实例化。它使一个类的实例化延迟到其子类。
2.UML图

3.代码
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Factory c1 = new ConcreteFactory1();
Product p1 = c1.Create();
Factory c2 = new ConcreteFactory2();
Product p2 = c2.Create();
Console.ReadKey();
}
}
/// <summary>
/// 抽象工厂
/// </summary>
abstract class Factory
{
public abstract Product Create();
}
/// <summary>
/// 具体工厂
/// </summary>
class ConcreteFactory1 : Factory
{
public override Product Create()
{
Console.WriteLine("创建并返回ConcreteProduct1实例!");
return new ConcreteProduct1();
}
}
/// <summary>
/// 具体工厂
/// </summary>
class ConcreteFactory2 : Factory
{
public override Product Create()
{
Console.WriteLine("创建并返回ConcreteProduct2实例!");
return new ConcreteProduct2();
}
}
/// <summary>
/// 产品父类
/// </summary>
class Product
{ }
/// <summary>
/// 具体产品
/// </summary>
class ConcreteProduct1 : Product
{ }
/// <summary>
/// 具体产品
/// </summary>
class ConcreteProduct2 : Product
{ }
}
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