将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示。
2.UML图

3.代码
using System;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Builder builder = new ConcreteBuilder();
Director director = new Director(builder);
Product product = builder.GetResult();
Console.ReadKey();
}
}
/// <summary>
/// 指挥者
/// </summary>
class Director
{
public Director(Builder builder)
{
builder.BuildPartA();
builder.BuildPartB();
Console.WriteLine("组装Product对象!");
}
}
/// <summary>
/// 抽象建造者类
/// </summary>
abstract class Builder
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetResult();
}
/// <summary>
/// 具体建造者
/// </summary>
class ConcreteBuilder : Builder
{
Product product = new Product();
public override void BuildPartA()
{
//组装Product对象
}
public override void BuildPartB()
{
//组装Product对象
}
public override Product GetResult()
{
Console.WriteLine("返回Product对象!");
return product;
}
}
/// <summary>
/// 产品父类
/// </summary>
class Product
{ }
}
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