/// <summary>
/// 运算类
/// </summary>
class OperationClass
{
/// <summary>
/// 操作数1
/// </summary>
public int Num1 { set; get; }
/// <summary>
/// 操作数2
/// </summary>
public int Num2 { set; get; }
/// <summary>
/// 加法
/// </summary>
/// <returns></returns>
public int Add()
{
return Num1 + Num2;
}
/// <summary>
/// 减法
/// </summary>
/// <returns></returns>
public int Sub()
{
return Num1 - Num2;
}
}调用示例:
OperationClass op = new OperationClass();
op.Num1 = 1;
op.Num2 = 2;
Console.WriteLine(op.Add());
Console.WriteLine(op.Sub());/// <summary>
/// 运算类
/// </summary>
class OperationClass
{
/// <summary>
/// 加法
/// </summary>
/// <param name="num1">操作数1</param>
/// <param name="num2">操作数2</param>
/// <returns></returns>
public int Add(int num1, int num2)
{
return num1 + num2;
}
/// <summary>
/// 减法
/// </summary>
/// <param name="num1">操作数1</param>
/// <param name="num2">操作数2</param>
/// <returns></returns>
public int Sub(int num1, int num2)
{
return num1 - num2;
}
}调用示例:
OperationClass op = new OperationClass();
Console.WriteLine(op.Add(1, 2));
Console.WriteLine(op.Sub(1, 2));哪种更好一点呢?个人比较倾向于第2种写法,原因有以下两点:
·若使用第1种写法,其他人使用这类时,可能不知道哪些属性需要先赋值;
·第2个类的方法比较直观,需要几个参数,调用时一目了然;
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